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Development of Videogames

Code: INF32214     Sigla: DV

Áreas Científicas
Classificação Área Científica
OFICIAL Informática

Ocorrência: 2021/2022 - 2S

Ativa? Yes
Unidade Responsável: Departamento de Sistemas e Informática
Curso/CE Responsável: Informatics Engineering

Ciclos de Estudo/Cursos

Sigla Nº de Estudantes Plano de Estudos Anos Curriculares Créditos UCN Créditos ECTS Horas de Contacto Horas Totais
INF 94 Plano de Estudos 2 - 6 52,5 162

Docência - Responsabilidades

Docente Responsabilidade
Fausto José da Silva Valentim Mourato

Docência - Horas

Theorethical and Practical : 1,50
Practical and Laboratory: 2,00
Type Docente Turmas Horas
Theorethical and Practical Totais 2 3,00
João Pedro de Abreu Morais 1,50
Fausto José da Silva Valentim Mourato 1,50
Practical and Laboratory Totais 4 8,00
João Pedro de Abreu Morais 6,00
Fausto José da Silva Valentim Mourato 2,00

Língua de trabalho

Portuguese

Objetivos

Provide students with knowledge about video game development with a focus on developing a video game using an engine for that purpose.

Resultados de aprendizagem e competências

Comprehensive knowledge of the main techniques and methodologies related to game design processes.

Specialized knowledge of graphic APIs and game development engines.

Development of the ability of implementing videogames or part of them, using graphics engines and/or specific APIs.

Modo de trabalho

Presencial

Programa


  1. Cultural context and impact of the videogame industry in society.

  2. Videogames history: industry, technologies and approaches.

  3. Defining games, players and gameplay.

  4. Ludology and narratology.

  5. Introduction to game design.

    • Game mechanics and platforms.

    • Interfaces and interaction.

    • Level design and creation.



  6. Game engines and integrated environments.

    • Graphical engines: interface and main elements.

    • Importing and managing assets.

    • Creating and editing scenes.

    • Defining materials: lights, colors and textures.

    • Using multimedia elements.

    • Physical engine.

    • Scripting.

    • Publishing.



Bibliografia Obrigatória

Carlos Martinho, Pedro Santos, Rui Prada; Design e Desenvolvimento de Jogos, FCA, 2014

Métodos de ensino e atividades de aprendizagem

In the theoretical-practical classes the methodology is based on expository method, complemented by the discussion of examples and practical situations based on active participation techniques. These classes aim to convey to students a critical view of the process of developing videogames. This component is evaluated continually, based on the techniques of active participation used in the classes, and with a written evaluation consisting of tests or final exam.

In laboratory classes students should put into practice their critical vision of the videogame development process by defining their own game idea and implementing it. The laboratory component is based on project-based learning, on which the evaluation is based.

Tipo de avaliação

Distributed evaluation without final exam

Componentes de Avaliação

Designation Peso (%)
Teste 35,00
Trabalho laboratorial 65,00
Total: 100,00

Componentes de Ocupação

Designation Tempo (Horas)
Elaboração de projeto 87,50
Frequência das aulas 52,50
Trabalho escrito 12,00
Trabalho laboratorial 10,00
Total: 162,00

Obtenção de frequência

Completion of all components described in the formula for calculating the final classification.

Fórmula de cálculo da classificação final

MP - 15% - Mini-project / Game Jam
PF - 35% - Project (Includes Game Design Document, presentations and discussions)
TT - 35% - Test
AC - 15% - Continuous Assessment (Labs)

Final Grade = 15% AC + 15% MP + 35% TT + 35% Project or 20% MP + 40% TT + 40% Project


Special/Appeal Evaluation Seasons:


  • New mini-project/game jam theme - Published last day of school

  • New theme for project - Published 15 days before feature season

  • Exam to replace test grade

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