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Environments and Engines for Game Development

Code: DVAM08     Sigla: MADJ

Áreas Científicas
Classificação Área Científica
CNAEF Informatics Sciences

Ocorrência: 2021/2022 - 2S

Ativa? Yes
Unidade Responsável: Departamento de Sistemas e Informática
Curso/CE Responsável: Professional Technical Higher Education Course in Development of Videogames and Multimedia Applications

Ciclos de Estudo/Cursos

Sigla Nº de Estudantes Plano de Estudos Anos Curriculares Créditos UCN Créditos ECTS Horas de Contacto Horas Totais
DVAM 21 Plano_estudos_2018_19 1 - 6 60 162

Docência - Responsabilidades

Docente Responsabilidade
Fausto José da Silva Valentim Mourato

Docência - Horas

Theorethical and Practical : 4,00
Type Docente Turmas Horas
Theorethical and Practical Totais 1 4,00
Daniel Alexandre Lopes Alves 2,00
Fausto José da Silva Valentim Mourato 2,00

Língua de trabalho

Portuguese

Objetivos

 



Enhance students' specialized skills in the development of video games, using tools and libraries for this purpose.


Resultados de aprendizagem e competências

Development of the following knowledges:


  • Specialized knowledge of the English language for professional purposes

  • Fundamental knowledge of basic science (Mathematics).

  • Fundamental knowledge of algorithms and programming languages.

  • Expert knowledge of graphics APIs and game development engines.

  • Specialized knowledge of technologies for programming video games on personal computers.



Development of the following skills:


  • Communicate and interpret technical documentation in English.

  • Apply mathematical concepts for the creation of movements, trajectories and animation of characters and other video game elements.

  • Implement and adapt scripts to support video game logic and mechanics.

  • Implement video games and multimedia applications using graphics engines and/or APIs.

  • Implement video games and multimedia applications for personal computers, taking into account the characteristics of existing hardware and operating systems.

Modo de trabalho

Presencial

Programa

1. Graphic engines: interface and main elements.
2. Assets management and import.
3. Creating and editing scenes.
4. Materials: lighting, colors and textures.
5. Incorporation of multimedia elements.
6. Physics engine.
7. Programming and Scripting.

Bibliografia Obrigatória

Alberto Simões; Introdução ao desenvolvimento de jogos com Unity, FCA, 2017

Métodos de ensino e atividades de aprendizagem

An expository method is used to introduce concepts, with frequent use of practical examples, reinforced through practical/laboratory exercises.

Practical learning is reinforced by carrying out a final project and 2 mini-projects.

Tipo de avaliação

Distributed evaluation without final exam

Componentes de Avaliação

Designation Peso (%)
Teste 30,00
Trabalho laboratorial 70,00
Total: 100,00

Componentes de Ocupação

Designation Tempo (Horas)
Elaboração de projeto 80,00
Estudo autónomo 22,00
Frequência das aulas 60,00
Total: 162,00

Obtenção de frequência

Obtaining frequency in this unit is done by carrying out all the assessment elements indicated below.

Fórmula de cálculo da classificação final

 



Evaluation: 15% - Mini-project 1 (MP1)
15% - Mini-project 2 (MP2)
30% - Test (T)
40% - Project - includes GDD, presentations, etc. (P)

The mini-projects are available during the semester. Alternatively, students can participate in "Game Jam" style events and discuss the work done at these events.

In case of non-approval in the test, this component of the grade can be obtained by performing a written exam.

In case of non-approval in the project and mini-projects, new topics will be defined before the end of the semester for delivery at the supplementary evaluation period.


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