Development of Videogames
Áreas Científicas |
Classificação |
Área Científica |
OFICIAL |
Informática |
Ocorrência: 2022/2023 - 2S
Ciclos de Estudo/Cursos
Sigla |
Nº de Estudantes |
Plano de Estudos |
Anos Curriculares |
Créditos UCN |
Créditos ECTS |
Horas de Contacto |
Horas Totais |
INF |
102 |
Plano de Estudos |
2 |
- |
6 |
52,5 |
162 |
Docência - Responsabilidades
Língua de trabalho
Portuguese
Objetivos
Provide students with knowledge about video game development with a focus on developing a video game using an engine for that purpose.
Resultados de aprendizagem e competências
Comprehensive knowledge of the main techniques and methodologies related to game design processes.
Specialized knowledge of graphic APIs and game development engines.
Development of the ability of implementing videogames or part of them, using graphics engines and/or specific APIs.
Modo de trabalho
Presencial
Programa
- Cultural context and impact of the videogame industry in society.
- Videogames history: industry, technologies and approaches.
- Defining games, players and gameplay.
- Ludology and narratology.
- Introduction to game design.
- Game mechanics and platforms.
- Interfaces and interaction.
- Level design and creation.
- Game engines and integrated environments.
- Graphical engines: interface and main elements.
- Importing and managing assets.
- Creating and editing scenes.
- Defining materials: lights, colors and textures.
- Using multimedia elements.
- Physical engine.
- Scripting.
- Publishing.
Bibliografia Obrigatória
Carlos Martinho, Pedro Santos, Rui Prada; Design e Desenvolvimento de Jogos, FCA, 2014
Métodos de ensino e atividades de aprendizagem
In the theoretical-practical classes the methodology is based on expository method, complemented by the discussion of examples and practical situations based on active participation techniques. These classes aim to convey to students a critical view of the process of developing videogames. This component is evaluated continually, based on the techniques of active participation used in the classes, and with a written evaluation consisting of tests or final exam.
In laboratory classes students should put into practice their critical vision of the videogame development process by defining their own game idea and implementing it. The laboratory component is based on project-based learning, on which the evaluation is based.
Tipo de avaliação
Distributed evaluation without final exam
Componentes de Avaliação
Designation |
Peso (%) |
Teste |
35,00 |
Trabalho laboratorial |
65,00 |
Total: |
100,00 |
Componentes de Ocupação
Designation |
Tempo (Horas) |
Elaboração de projeto |
87,50 |
Frequência das aulas |
52,50 |
Trabalho escrito |
12,00 |
Trabalho laboratorial |
10,00 |
Total: |
162,00 |
Obtenção de frequência
Completion of all components described in the formula for calculating the final classification.
Fórmula de cálculo da classificação final
MP - 15% - Mini-project / Game Jam
PF - 35% - Project (Includes Game Design Document, presentations and discussions)
TT - 35% - Test
AC - 15% - Continuous Assessment (Labs)
All evaluation components must have a value over 9.5.
Special/Appeal Evaluation Seasons:
- New mini-project/game jam theme - Published last day of school
- New theme for project - Published 15 days before feature season
- Exam to replace test grade