Introduction to Web Programming
Áreas Científicas |
Classificação |
Área Científica |
OFICIAL |
Informática |
Ocorrência: 2021/2022 - 2S
Ciclos de Estudo/Cursos
Sigla |
Nº de Estudantes |
Plano de Estudos |
Anos Curriculares |
Créditos UCN |
Créditos ECTS |
Horas de Contacto |
Horas Totais |
INF |
137 |
Plano de Estudos |
1 |
- |
3 |
30 |
81 |
Docência - Responsabilidades
Língua de trabalho
Portuguese
Objetivos
It is intended that students acquire knowledge, skills, and competencies for "client-side" Web development, having the Internet as an integrating element:
- Understand the languages and Web technologies used for programming on clients (front-end):
-> Know how to define the structure of a Web page.
-> Understand and apply the concepts related to the presentation of a Web page.
-> Ability to apply concepts related to the behavior of a Web page.
-> Train the student to solve application problems in the validation of forms.
- Show ability to design a Web application, taking into account its complete architecture.
- Show aptitude and demonstrate skills for teamwork.
Resultados de aprendizagem e competências
Students will show the ability to design a website using knowledge of front-end technologies.The syllabus tries to map the Web development on the client side. In this way, it is possible to transmit to students the fundamental concepts of Programming for the Web. The advanced treatment of forms and events will serve to prepare students, giving them skills that they will use to link to the knowledge to be acquired in the UC of “Web Programming” for full-stack programming of a Web application.
Modo de trabalho
Presencial
Programa
1- HTML
2- CSS
3- JavaScript
4- DOM
5- Forms and Events
Bibliografia Obrigatória
Douglas Crockford; JavaScript : The Good Parts, O’Reilly. ISBN: ISBN: 978 0 596 51774 8
Luís Abreu; HTML 5 (4ª edição Atualizada e Aumentada), FCA. ISBN: ISBN: 978 972 722 821 8
Luís Abreu; JavaScript 6, FCA. ISBN: ISBN: 978 972 722 815 7
Métodos de ensino e atividades de aprendizagem
In-person classes according to the following points:
- A class can be dedicated to the presentation of theoretical concepts, solving practical worksheets or working in a group project, depending on the week in question and according to the lessons plan.
- Microsoft Teams will be used for synchronous communication with students, with channels per class and per topic, whenever necessary.
- Moodle will centralize information, contents, and essential activities. Students should be aware of the content posted per week on moodle.
Software
bootstrap
Visual Studio Code
Palavras Chave
Technological sciences > Engineering > Computer engineering
Technological sciences > Technology > Computer technology > Software technology
Technological sciences > Technology > Internet technology
Tipo de avaliação
Distributed evaluation without final exam
Componentes de Avaliação
Designation |
Peso (%) |
Participação presencial |
15,00 |
Teste |
50,00 |
Trabalho laboratorial |
35,00 |
Total: |
100,00 |
Componentes de Ocupação
Designation |
Tempo (Horas) |
Elaboração de projeto |
10,00 |
Frequência das aulas |
30,00 |
Trabalho laboratorial |
8,00 |
Total: |
48,00 |
Obtenção de frequência
Aprovação Minima:
Em cada teste: 8,5 Valores, mas a média dos testes deverá ser 9,5 Valores;
Exame: 9,5 Valores;
Projeto: 9,5 Valores;
Nota Final: 9,5 Valores.
Fórmula de cálculo da classificação final
Teórica (60%):
25% * gamificationLeague (quizzes, pequenos desafios técnicos, desafios sociais, etc. etc.) +
35% * examePresencial (ou 2 mini testes + 1 teste final presencial)
Ou apenas:
60% * examePresencial (ou 2 mini testes + 1 teste final presencial)
Prática (40%)…
40% * projeto
Avaliação pós-contínua: 50% * examePresencial + 50% * projeto