Videogames for Mobile Devices
Áreas Científicas |
Classificação |
Área Científica |
OFICIAL |
Ciências Informáticas |
Ocorrência: 2023/2024 - 1S
Ciclos de Estudo/Cursos
Sigla |
Nº de Estudantes |
Plano de Estudos |
Anos Curriculares |
Créditos UCN |
Créditos ECTS |
Horas de Contacto |
Horas Totais |
DVAM |
14 |
Plano_estudos_2018_19 |
2 |
- |
6 |
60 |
162 |
Docência - Responsabilidades
Língua de trabalho
Portuguese
Objetivos
It is intended that students acquire knowledge, skills and competences in the development of mobile applications, with a main focus on programming hybrid (non-native) solutions using game related development technologies, namely the Unity engine.
- Students should know and understand the development architecture for mobile devices.
- Students should know programming languages and technologies used for client-side programming.
- Students must show the ability to design a mobile application.
- Students must demonstrate skills for the development and implementation of an application for mobile devices.
- Students must show aptitude and demonstrate skills for teamwork.
- Students must show aptitude and demonstrate communication skills.
Resultados de aprendizagem e competências
The content defined for this curricular unit allow students to develop mobile applications compatible with different devices. The fundamental concepts of programming for mobile devices will be addressed, focusing on the use of hte Unity editor for development.
Modo de trabalho
Presencial
Pré-requisitos (conhecimentos prévios) e co-requisitos (conhecimentos simultâneos)
It is important (but not mandatory) to have some prior knowledge of programming.
Programa
1. Non-Web Technology
a) Unity
b) Vuforia
2. Web technology:
a) JavaScript;
b) NodeJS
Bibliografia Obrigatória
Ricardo Queirós, Alberto Simões; Introdução ao desenvolvimento de jogos em Android, FCA, 2015. ISBN: 978-972-722-807-2
Alberto Simões; Introdução ao desenvolvimento de jogos com Unity, FCA, 2017. ISBN: 978-972-722-883-6
Métodos de ensino e atividades de aprendizagem
Theoretical and Practical Classes:
In these classes, the expository method will be used with the resolution of practical exercises. The active learning method will be applied in order to encourage and involve students in learning.
There will also be an ongoing practical work, thus adopting a project-based methodology.
Software
Sublime 3
Visual Studio Code
Notepad++
NodeJS + NPM
Android Studio
Java JDK (versão 8)
Unity
Tipo de avaliação
Distributed evaluation without final exam
Componentes de Avaliação
Designation |
Peso (%) |
Apresentação/discussão de um trabalho científico |
50,00 |
Teste |
50,00 |
Total: |
100,00 |
Componentes de Ocupação
Designation |
Tempo (Horas) |
Elaboração de projeto |
90,00 |
Estudo autónomo |
15,00 |
Frequência das aulas |
60,00 |
Trabalho de investigação |
15,00 |
Total: |
180,00 |
Obtenção de frequência
Obtaining frequency at this curricular unit is done by carrying out all the evaluation elements indicated below
Fórmula de cálculo da classificação final
Final Grade (>=9.5) = (Theoretical * 50%) + (Practical Work (Project) * 40%) + (Individual Discussion * 10%)
Minimum grades:Tests: 9.5 points
Practical work (Project): 9.5 points
If the student does not have a minimum score on the test, they will have to take the exam.
Exam: 9.5 points
Trabalho de estágio/projeto
The Project will be presented and made available to students during the course of the semester and consists of the creation of a small game using the technologies taught at the curricular unit (Unity) with the possibility of applying previously acquired knowledge in JavaScript and NodeJS