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Environments and Engines for Game Development

Code: DVAM08     Sigla: MADJ

Áreas Científicas
Classificação Área Científica
CNAEF Informatics Sciences

Ocorrência: 2023/2024 - 2S

Ativa? Yes
Unidade Responsável: Departamento de Sistemas e Informática
Curso/CE Responsável: Professional Technical Higher Education Course in Development of Videogames and Multimedia Applications

Ciclos de Estudo/Cursos

Sigla Nº de Estudantes Plano de Estudos Anos Curriculares Créditos UCN Créditos ECTS Horas de Contacto Horas Totais
DVAM 26 Plano_estudos_2018_19 1 - 6 60 162

Docência - Responsabilidades

Docente Responsabilidade
Fausto José da Silva Valentim Mourato

Docência - Horas

Theorethical and Practical : 4,00
Type Docente Turmas Horas
Theorethical and Practical Totais 1 4,00
Fausto José da Silva Valentim Mourato 4,00
Mais informaçõesA ficha foi alterada no dia 2024-03-04.

Campos alterados: Fórmula de cálculo da classificação final

Língua de trabalho

Portuguese

Objetivos

Enhance students' specialized skills in the development of video games, using tools and libraries for this purpose.

Resultados de aprendizagem e competências

Development of the following knowledges:


  • Specialized knowledge of the English language for professional purposes

  • Fundamental knowledge of basic science (Mathematics).

  • Fundamental knowledge of algorithms and programming languages.

  • Expert knowledge of graphics APIs and game development engines.

  • Specialized knowledge of technologies for programming video games on personal computers.



Development of the following skills:


  • Communicate and interpret technical documentation in English.

  • Apply mathematical concepts for the creation of movements, trajectories and animation of characters and other video game elements.

  • Implement and adapt scripts to support video game logic and mechanics.

  • Implement video games and multimedia applications using graphics engines and/or APIs.

  • Implement video games and multimedia applications for personal computers, taking into account the characteristics of existing hardware and operating systems.

Modo de trabalho

Presencial

Programa

1. Graphic engines: interface and main elements.
2. Assets management and import.
3. Creating and editing scenes.
4. Materials: lighting, colors and textures.
5. Incorporation of multimedia elements.
6. Physics engine.
7. Programming and Scripting.

Bibliografia Obrigatória

Alberto Simões; Introdução ao desenvolvimento de jogos com Unity, FCA, 2017

Métodos de ensino e atividades de aprendizagem

An expository method is used to introduce concepts, with frequent use of practical examples, reinforced through practical/laboratory exercises.

Practical learning is reinforced by carrying out a final project and 1 mini-project.

Tipo de avaliação

Distributed evaluation without final exam

Componentes de Avaliação

Designation Peso (%)
Teste 35,00
Trabalho laboratorial 65,00
Total: 100,00

Componentes de Ocupação

Designation Tempo (Horas)
Elaboração de projeto 80,00
Estudo autónomo 22,00
Frequência das aulas 60,00
Total: 162,00

Obtenção de frequência

Obtaining frequency in this unit is done by carrying out all the assessment elements indicated below.

Fórmula de cálculo da classificação final


Regular Recommended Evaluation


J - 15% - Mini-project / Game Jam
P - 35% - Project (Includes Game Design Document, presentations, and discussions)
T - 35% - Test
L - 15% - Laboratories


J - Mini-project / Game Jam - Consists of developing a prototype of a mini-game with original mechanics based on a specific theme and within a restricted period of time (in the discipline, one week). Can be implemented in groups.


P - Project - Involves the development of a vertical slice of a game within a set of requirements but with a free theme. Can be implemented in groups. The project requirements are set in order to allow the students to implement one single project in the semester, which is shared by the following courses: Multiplayer and Network Games, Databases and Human-Computer Interaction. In each course the evaluation covers a specific part of the whole project.


T - Test - Individual written test without consultation.


L - Laboratories - Completion of laboratory work (implementation of specific features applicable to video games) and exercises complementary to TP classes. Individual.



All components have a minimum grade of 9.5 points for aproval.
All components may be subject to individual oral discussion to assess knowledge acquisition.


The written test in only available to students that fullfill the following requirements: attendance of 75% of classes and a positive classification in the laboratory assignments (>=9.5)




Special/Appeal Evaluation Seasons



  • New Game Jam themes - Two themes will be available (one in the regular season and one in the suplementary season), each with respective deadlines. Each of these assignments can be used to recover the semester's Game Jam or the laboratory component.



  • New Project - Published before the exam season.



  • Exam to replace the test grade (students who take and submit the test can only take the exam during the appeal season [2nd exam]).


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