Code: | INF32214 | Sigla: | DV |
Áreas Científicas | |
---|---|
Classificação | Área Científica |
OFICIAL | Informática |
Ativa? | Yes |
Unidade Responsável: | Departamento de Sistemas e Informática |
Curso/CE Responsável: | Informatics Engineering |
Sigla | Nº de Estudantes | Plano de Estudos | Anos Curriculares | Créditos UCN | Créditos ECTS | Horas de Contacto | Horas Totais |
---|---|---|---|---|---|---|---|
INF | 108 | Plano de Estudos | 2 | - | 6 | 52,5 | 162 |
Docente | Responsabilidade |
---|---|
Fausto José da Silva Valentim Mourato |
Theorethical and Practical : | 1,50 |
Practical and Laboratory: | 2,00 |
Type | Docente | Turmas | Horas |
---|---|---|---|
Theorethical and Practical | Totais | 2 | 3,00 |
João Pedro de Abreu Morais | 1,50 | ||
Fausto José da Silva Valentim Mourato | 1,50 | ||
Practical and Laboratory | Totais | 5 | 10,00 |
Fausto José da Silva Valentim Mourato | 4,00 | ||
João Pedro de Abreu Morais | 6,00 |
Comprehensive knowledge of the main techniques and methodologies related to game design processes.
Specialized knowledge of graphic APIs and game development engines.
Development of the ability of implementing videogames or part of them, using graphics engines and/or specific APIs.
In the theoretical-practical classes the methodology is based on expository method, complemented by the discussion of examples and practical situations based on active participation techniques. These classes aim to convey to students a critical view of the process of developing videogames. This component is evaluated continually, based on the techniques of active participation used in the classes, and with a written evaluation consisting of tests or final exam.
In laboratory classes students should put into practice their critical vision of the videogame development process by defining their own game idea and implementing it. The laboratory component is based on project-based learning, on which the evaluation is based.
Designation | Peso (%) |
---|---|
Teste | 35,00 |
Trabalho laboratorial | 65,00 |
Total: | 100,00 |
Designation | Tempo (Horas) |
---|---|
Elaboração de projeto | 87,50 |
Frequência das aulas | 52,50 |
Trabalho escrito | 12,00 |
Trabalho laboratorial | 10,00 |
Total: | 162,00 |
Regular Recommended Evaluation
J - 15% - Mini-project / Game Jam
P - 35% - Project (Includes Game Design Document, presentations, and discussions)
T - 35% - Test
L - 15% - Laboratories
J - Mini-project / Game Jam - Consists of developing a prototype of a mini-game with original mechanics based on a specific theme and within a restricted period of time (in the discipline, one week). Can be implemented in groups.
P - Project - Involves the development of a vertical slice of a game within a set of requirements but with a free theme. Can be implemented in groups.
T - Test - Individual written test without consultation.
L - Laboratories - Completion of laboratory work (implementation of specific features applicable to video games) and exercises complementary to TP classes. Individual.
All components have a minimum grade of 9.5 points for aproval.
All components may be subject to individual oral discussion to assess knowledge acquisition.
Special/Appeal Evaluation Seasons
Alternative Evaluation Method
As an alternative, students who wish to do so may be evaluated as follows (only for the regular season):