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Development of Videogames

Code: INF32214     Sigla: DV

Áreas Científicas
Classificação Área Científica
OFICIAL Informática

Ocorrência: 2023/2024 - 2S

Ativa? Yes
Unidade Responsável: Departamento de Sistemas e Informática
Curso/CE Responsável: Informatics Engineering

Ciclos de Estudo/Cursos

Sigla Nº de Estudantes Plano de Estudos Anos Curriculares Créditos UCN Créditos ECTS Horas de Contacto Horas Totais
INF 108 Plano de Estudos 2 - 6 52,5 162

Docência - Responsabilidades

Docente Responsabilidade
Fausto José da Silva Valentim Mourato

Docência - Horas

Theorethical and Practical : 1,50
Practical and Laboratory: 2,00
Type Docente Turmas Horas
Theorethical and Practical Totais 2 3,00
João Pedro de Abreu Morais 1,50
Fausto José da Silva Valentim Mourato 1,50
Practical and Laboratory Totais 5 10,00
Fausto José da Silva Valentim Mourato 4,00
João Pedro de Abreu Morais 6,00

Língua de trabalho

Portuguese

Objetivos

Provide students with knowledge about video game development with a focus on developing a video game using an engine for that purpose.

Resultados de aprendizagem e competências

Comprehensive knowledge of the main techniques and methodologies related to game design processes.

Specialized knowledge of graphic APIs and game development engines.

Development of the ability of implementing videogames or part of them, using graphics engines and/or specific APIs.

Modo de trabalho

Presencial

Programa


  1. Cultural context and impact of the videogame industry in society.

  2. Videogames history: industry, technologies and approaches.

  3. Defining games, players and gameplay.

  4. Ludology and narratology.

  5. Introduction to game design.

    • Game mechanics and platforms.

    • Interfaces and interaction.

    • Level design and creation.



  6. Game engines and integrated environments.

    • Graphical engines: interface and main elements.

    • Importing and managing assets.

    • Creating and editing scenes.

    • Defining materials: lights, colors and textures.

    • Using multimedia elements.

    • Physical engine.

    • Scripting.

    • Publishing.



Bibliografia Obrigatória

Carlos Martinho, Pedro Santos, Rui Prada; Design e Desenvolvimento de Jogos, FCA, 2014

Métodos de ensino e atividades de aprendizagem

In the theoretical-practical classes the methodology is based on expository method, complemented by the discussion of examples and practical situations based on active participation techniques. These classes aim to convey to students a critical view of the process of developing videogames. This component is evaluated continually, based on the techniques of active participation used in the classes, and with a written evaluation consisting of tests or final exam.

In laboratory classes students should put into practice their critical vision of the videogame development process by defining their own game idea and implementing it. The laboratory component is based on project-based learning, on which the evaluation is based.

Tipo de avaliação

Distributed evaluation without final exam

Componentes de Avaliação

Designation Peso (%)
Teste 35,00
Trabalho laboratorial 65,00
Total: 100,00

Componentes de Ocupação

Designation Tempo (Horas)
Elaboração de projeto 87,50
Frequência das aulas 52,50
Trabalho escrito 12,00
Trabalho laboratorial 10,00
Total: 162,00

Obtenção de frequência

Completion of all components described in the formula for calculating the final classification.

Fórmula de cálculo da classificação final

Regular Recommended Evaluation

J - 15% - Mini-project / Game Jam
P - 35% - Project (Includes Game Design Document, presentations, and discussions)
T - 35% - Test
L - 15% - Laboratories

J - Mini-project / Game Jam - Consists of developing a prototype of a mini-game with original mechanics based on a specific theme and within a restricted period of time (in the discipline, one week). Can be implemented in groups.

P - Project - Involves the development of a vertical slice of a game within a set of requirements but with a free theme. Can be implemented in groups.

T - Test - Individual written test without consultation.

L - Laboratories - Completion of laboratory work (implementation of specific features applicable to video games) and exercises complementary to TP classes. Individual.


All components have a minimum grade of 9.5 points for aproval.
All components may be subject to individual oral discussion to assess knowledge acquisition.



Special/Appeal Evaluation Seasons

  • New Game Jam themes - Two themes will be available (one in the regular season and one in the suplementary season), each with respective deadlines. Each of these assignments can be used to recover the semester's Game Jam or the laboratory component.
  • New Project - Published before the exam season.
  • Exam to replace the test grade (students who take and submit the test can only take the exam during the appeal season [2nd exam]).

Alternative Evaluation Method

As an alternative, students who wish to do so may be evaluated as follows (only for the regular season):

  • 65% - Completion of an individual project with research background (on topics validated by the course instructors) and production of a short paper of approximately 4-5 pages.
    [If the student also completes the laboratories with a higher grade, this is integrated into 15% in this calculation]
  • 35% - Final Project or Test/Regular Season Exam.

 

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