Saltar para:
Esta página em português Ajuda Autenticar-se
ESTS
Você está em: Start > DVAM07
Autenticação




Esqueceu-se da senha?

Campus Map
Edifício ESTS Bloco A Edifício ESTS Bloco B Edifício ESTS Bloco C Edifício ESTS Bloco D Edifício ESTS Bloco E Edifício ESTS BlocoF

Human-Computer Interaction

Code: DVAM07     Sigla: IPM

Áreas Científicas
Classificação Área Científica
CNAEF Informatics Sciences

Ocorrência: 2023/2024 - 2S

Ativa? Yes
Unidade Responsável: Departamento de Sistemas e Informática
Curso/CE Responsável: Professional Technical Higher Education Course in Development of Videogames and Multimedia Applications

Ciclos de Estudo/Cursos

Sigla Nº de Estudantes Plano de Estudos Anos Curriculares Créditos UCN Créditos ECTS Horas de Contacto Horas Totais
DVAM 23 Plano_estudos_2018_19 1 - 6 60 162

Docência - Responsabilidades

Docente Responsabilidade
Martinha do Rosário Fonseca Piteira

Docência - Horas

Theorethical and Practical : 4,00
Type Docente Turmas Horas
Theorethical and Practical Totais 1 4,00
César Augusto Furriela Nero 4,00

Língua de trabalho

Portuguese

Objetivos

The main objective of the Human-Computer Interaction curricular unit is to prepare students with the necessary knowledge to develop software solutions focused on the users and their needs.

The course explores non-technical aspects related to the development of software products, with the main focus on usability and product adaptation to the needs of the user.

At the end of this course students are expected to:

- Have greater ease in analyzing and validating software products;

- Be able to develop solutions centered on the user and validate the degree of usability and adaptation of the created solution, considering the target audience for which it is intended.

Learning Objectives:

Obj:01 - Recognize the relevance that the interface represents as a component of an interactive system.
Obj:02 - Understand and use the user-centered design model.
Obj:03 - Understand and apply the analysis of users and tasks in the planning and design of an interactive system.
Obj:04 - Know and understand the role of human factors in the design of an interactive system.
Obj:05 - Understand and apply the conceptual model.
Obj-06 - Know and apply usability principles.
Obj:07 - Know and apply prototyping techniques.
Obj:08 - Know and apply the usability evaluation methods and techniques.
Obj:09 - Understand and analyze evaluation data.
Obj:10 - Apply and Specify the requirements of the target audience of an interactive system.
Obj:11- Design, implement and evaluate interfaces.

Resultados de aprendizagem e competências

The main objective of this curricular unit is the development of skills for analysis, design, testing, and evaluation of software usability from a user-centered development perspective.

Modo de trabalho

Presencial

Programa

1. Introduction to Human-Computer Interaction
1.1. Context and history
1.2. Usability
1.3. User-centered design
2. Users and tasks analysis
3. Human factors
4. Devices and interfaces
5. Design concepts:
5.1. Affordances, mapping, feedback e visibility
5.2. Factors and influences: transfer effects, cultural associations, individual differences
6. Understanding and conceptualizing interaction
7. Interface design
7.1. Color and images
7.2. Typography
7.3. Interaction models
7.4. Native components of different systems
8. Prototyping
8.1. Paper prototyping and mockups
8.2. Wizard of Oz
8.3. Video Prototyping
8.4. Creating and Comparing Alternatives
9. Evaluation
9.1. Heuristic evaluation
9.2. Predictive evaluation
9.3. Users evaluation
9.4. Analyzing evaluation data

Bibliografia Obrigatória

Daniel Gonçalves, Manuel J. Fonseca, Pedro Campos; Introdução ao Design de Interfaces, FCA, 2017. ISBN: 9789727228706

Bibliografia Complementar

Dix, A.; Finlay, J.; Abowd, G.; Beale,R.; Human – Computer Interaction 3rd Edition, Prentice Hall, 2014
The Design of everyday things: revised and expanded edition; Donald Norman, Basic Books, 2013

Métodos de ensino e atividades de aprendizagem

Regarding the theoretical concepts, an expository methodology with analogies will be used to present the various concepts, followed by a participatory methodology with regard to the discussion of the examples presented.

Regarding the practical component, the methodology will be essentially active and participatory, resorting to problem-solving, analysis of real cases, and proposal/development of new solutions/applications.

Theoretical Component:
In the exposition of theoretical contents, expository and participatory methodologies will be used together. These methodologies will be used to introduce students to the theoretical concepts. In this way, it is intended that the student understands and acquires the theoretical knowledge necessary for the design, implementation, and evaluation of interfaces.

Practical Component:
The active/participatory methodology, in the practical component, enables the student to be able to understand the importance of interfaces as components of an interactive system, as well as in the design, implementation, and evaluation of interfaces, through the development of practical work carried out throughout of the semester. The practical work is carried out in groups, thus allowing students to develop teamwork and communication skills.

Both methodologies adopted aim to promote interaction between student-students and student-teachers, through activities carried out in the classroom (presentation of contents, practical work, and clarification of doubts), thus stimulating collaboration, cooperation, and motivation.

Software

Figma

Tipo de avaliação

Distributed evaluation without final exam

Componentes de Avaliação

Designation Peso (%)
Teste 40,00
Trabalho laboratorial 60,00
Total: 100,00

Componentes de Ocupação

Designation Tempo (Horas)
Elaboração de projeto 62,00
Estudo autónomo 40,00
Frequência das aulas 60,00
Total: 162,00

Obtenção de frequência

 

Theoretical Component (CT):
- Written test.

Practical Component (CP):
- Practical work with phased deliveries (03) throughout the semester and with final delivery.

Rules:
The theoretical component has a minimum passing grade of 8 values.
- If the student does not obtain a minimum grade in the theoretical component, will automatically be evaluated by exam.

The practical component consists of practical work on prototyping and evaluation of an interactive Web system.

- The work has three partial submissions, and final submission (the student can miss one partial submission). However, there is a penalty of 01 value in the final grade).

- Partial submissions do not have a minimum grade, however, the grade of the final work must be equal to or greater than 9.5 values.

- The work has mandatory oral presentation and discussion. 

- If the student does not obtain the minimum grades in this component, he will have to carry out a new project with submission during 2nd date evaluation.



Continuous assessment is conditioned to the attendance of 75% of the laboratory classes and the delivery of the intermediate phases of the practical work.

The practical work grades will be awarded on a qualitative scale, converted at the end as follows:


- Insufficient: < 9.5 values
- Sufficient: >= 9.5 and <12.5
- Medium: >= 12.5 and 15
- Good: >= 15 and <17.5
- Very good: >=17.5 and <=19.5 values
- Exceptional: 20 values


If the student opts for Assessment by Exam, the assessment components are:

- Assessment by Exam in the regular evaluation or in the 2nd date evaluation (minimum passing grade equal to or greater than 9.5 values).

- Practical work with only one delivery. The presentation and discussion are mandatory - minimum passing grade equal to or greater than 9.5 values ​​in the work and in the individual discussion.

Fórmula de cálculo da classificação final

Continuous assessment:
It is composed of the following components: Practical Component (CP), and Theoretical Component (CT).

The practical component includes Partial assignments (30%) + final assignments (70%).

Final Grade Calculation = 60%CP (40% + 20% individual discussion) + 40%CT 

Assessment by exam (regular exam, 2nd date evaluation, or special evaluation)

 Final Grade Calculation = 50%CP (30% + 20% individual discussion)  + 50%CT


Avaliação especial (TE, DA, ...)

Working students, high-level athletes, association directors, and students under the Religious Freedom Law must address, until the second school week of the semester, the head of the curricular unit to present the specifics of their request, under the terms provided for in the respective diplomas, otherwise, they cannot be accepted.

Observações

In case any irregularity is detected in the evaluation process, the diploma nº 40/Presidente/021 will be applied, which determines the measures to be adopted in situations associated with fraud in the evaluation processes of the courses taught at the IPS Schools.


Recomendar Página Voltar ao Topo
Copyright 1996-2024 © Instituto Politécnico de Setúbal - Escola Superior de Tecnologia de Setúbal  I Termos e Condições  I Acessibilidade  I Índice A-Z
Página gerada em: 2024-11-23 às 21:44:13